State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · April 2022

Top 5 Anime Games Performance in Sweden Q1 2022

Discover the performance trends of the top 5 anime games in Sweden during Q1 2022, highlighting weekly downloads, revenue, and active users.

Top 5 Anime Games Performance in Sweden Q1 2022

Anime games have captivated audiences around the world, and Sweden is no exception. In the first quarter of 2022, the top 5 anime games on a unified platform showed intriguing trends in weekly downloads, revenue, and active users. Here’s a closer look at how these games performed, based on data from Sensor Tower.

MY HERO ULTRA IMPACT from Bandai Namco Entertainment Inc. saw its highest weekly revenue at approximately $3.4K during the week of February 21, before experiencing a significant decline to $346 by the end of March. Weekly downloads followed a downward trend, starting from 1.8K in early February and dropping to just over a hundred by the end of March. Active users peaked at 1.7K in the week of February 21 but gradually decreased to 896 by the last week of March.

Yu-Gi-Oh! Master Duel by KONAMI had varying weekly revenue, peaking at $770 in early February and maintaining modest figures around $413 by the end of March. Downloads started strong with 1.2K in the second week of February but gradually fell to 238 by late March. Active users showed a peak of 1.5K in mid-February, stabilizing around 943 towards the end of the quarter.

NARUTO X BORUTO NINJA VOLTAGE, another title from Bandai Namco Entertainment Inc., had fluctuating weekly revenue, reaching a high of $678 in late February and stabilizing around $502 by the end of March. The game’s downloads remained relatively stable, hovering around 400 per week. Active users exhibited consistency as well, with numbers ranging from 1.5K to 1.6K throughout the quarter.

DRAGON BALL LEGENDS, also by Bandai Namco Entertainment Inc., saw a weekly revenue peak at $5.2K during the week of February 21, though it fluctuated significantly, ending at $2.9K by late March. Downloads remained steady around 300 per week, while active users showed a slight dip from 6.3K in mid-February to 6.1K towards the end of March.

ONE PIECE Bounty Rush, yet another Bandai Namco Entertainment Inc. title, experienced a notable spike in weekly revenue, reaching $1.9K in late February but dropping to $293 by the end of March. The game had a steady download rate, with a significant peak of 548 in late February. Active users remained fairly constant, ranging from 1.6K to 1.9K throughout the quarter.

For more detailed insights and data on these top-performing anime games, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022